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Chocolate Boulder
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L to R R to L Alpha
Chocolate left arete 
Coco Crispies 
Scimitar (aka Dead Ringer) 
Unnamed Slab 

Scimitar (aka Dead Ringer) 

Hueco: V6 Font: 7A

Type:  Boulder, 15'
Original:  Hueco: V6 Font: 7A [details]
Page Views: 531
Submitted By: RAZORsharp on Nov 27, 2010

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BETA PHOTO: Run towards bad feet vertical wall, smear jump up ...

Current San Diego County Advisories MORE INFO >>>


Blank face with sketchy low sloped foot holds. Run and jump to jugs and top out, or start on sharp, non-exsistent crimps to jugs then top out. walk down northeast part of boulder(easy). I personally didnt think this climb was v6, since once you get to the jugs its a jug haul, I would give it a stout v3 for the area. If throw up is v4, v5 SDS, this probably isnt v6. Dont let it fool you though, its quite the reach!


northwest face of boulder. Facing the flake boulder.
The start is below the jugs in the horizontal rail 7-8ft up.


pad, insanity, to run at a boulder and trust blankish feet to high jug jump.

Photos of Scimitar (aka Dead Ringer) Slideshow Add Photo
Rock Climbing Photo: Topping out Scimitar, shot from Coco Crispies.
Topping out Scimitar, shot from Coco Crispies.

Comments on Scimitar (aka Dead Ringer) Add Comment
Show which comments
By RAZORsharp
From: Carlsbad CA
Nov 29, 2010

Its pretty freaky choosing either the slopey left or right foot... quick word of beta, get "on top" of the feet for a rather easy explosive jump. once you get it, its dialed!
By Adam Kimmerly
Mar 1, 2011

I think the V6 grade is for a static start. Most will need a folded pad or a cheat stone to reach the only decent crimps on the face.
From: San Diego, Ca
Nov 8, 2011
rating: V6 7A

Careful you do not run into the wall.
By David Gershwin
From: San Diego, CA.
Mar 8, 2012

Adam's right about the grade. Originally called Dead Ringer (thou Scimitar sounds fine, since thats what it was renamed in the DK guide), it was done as a static problem w/ a small cheat stone.
By Eric72
From: San Diego, CA
Apr 4, 2016

Agreed - v6 ONLY for doing the moves static. Skipping all of the crux moves with the silly jump sequence drops it wayyyy down.

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