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Steep but well-protected, Raise Hell is a full-value 5.8. The climbing difficulty doesn't really let up until near the end, but there are good rest stances to recharge along the way. An excellent route for a leader who's ready to up the ante after doing routes like Golden Earring.
Start atop a large block about midway down the left wall of the Amphitheatre (same as for Do or Dive). Step onto the wall and move left to a crack system; follow this until it ends, then trend left until you're below a much larger crack. Gain the big crack (crux) and follow it to its end, then move right to another right-arching wide crack (the guidebook inexplicably refers to this as a "chimney"). Climb this wide crack up and right to finish at the rap anchors shared by Golden Earring and other routes in this section.
Starts just left of Do or Dive. Double-rope rap from fixed gear.
Large cams up to 5" are useful, but bring a full rack and lots of slings to avoid rope drag. Double ropes are recommended. Build a gear anchor at the top.
From: Decatur, GA
Jul 6, 2009
Great route, highly recommended!
Protecting the start is a good idea as the traverse is a little thin and a fall here would be nasty. I placed a cam before stepping off the big block, then back-cleaned it after getting a piece in the initial crack over to the left.
|By Matt Westlake|
Nov 13, 2012
Having been up this a few times now, I find it's more fun to continue straight up instead of following the chimney up and right. It's a bit more pumpy and getting underway is a little more intimidating (start through a bit of a bulgy overhang) but it's more fun than crouch-walking up the chimney/thing. Dodge left into easy terrain if you get pumped out or maximize your vertical gain by going straight up the whole way. Regardless, it really is a nice route.