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Miller's Crossing

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Miller's Crossing 

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Administrators: andy patterson, M.Morley, Salamanizer, Justin Johnsen, Kristine Hoffman
Submitted By: steve edwards on Jun 17, 2004
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Sith 5.9+, Miller's Crossing.


A few routes and a junky traverse, in the 5.10-11+ range of iffy conglomerate. Only worthwhile as something different.

Getting There 

Park at Owl Tor and walk down the right fork to two small formations.

3 Total Routes

['4 Stars',0],['3 Stars',2],['2 Stars',1],['1 Star',0],['Bomb',0]

Featured Route For Miller's Crossing
Sith 5.9+ <br />Miller's Crossing

Sith 5.9+ 5c 17 VI E1 5a PG13  CA : Central Coast : ... : Miller's Crossing
Behind the oak tree and to the left, follow the cobbles past 4 bolts and anchors.Approach is 2 minutes from car.Miller's Crossing ain't what it used to be. It isn't stellar, but it doesn't suck. Pretty much everything on the 4 draw wall is fun if you're into cobbles....[more]   Browse More Classics in CA

News and Events For Miller's Crossing
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By Slater
Jan 22, 2006

Miller's Crossing used to be a couple manufactured routes that had screwed up hangers and abandoned lines. Things have changed. Hangers have been replaced, bolts replaced, new natural routes have been added on the left side of the main wall (4 Draw Wall). With the exception of the farthest climb to the right, the routes are really fun, safe, and fairly clean. And it is in the shade, with only a two minute approach. Try it and decide for yourself.