|O Crags (Three Finger Canyon)
| Xerophyte 5.8 T
| Zenith T
|1000' of Fun T
|1200' of more Fun T
|Cat Walk. T
|Cat's Me-ow., The T,S
|Comedy of Errors T
|Crack, The T
|Curiosity Killed The Cat T
|Curiosity Killed the Rat T,S
|Fall Not T
|Gordian Knot, The T
|Hollow Men, The T
|Perhaps Not T
|Planetary Alignment T
|Rat Catcher T
|Rat in the Hat T,S
|Rat Trap T,S
|Reptilian Curiosity T
|Sprogg's Day Out T
|Team 500 T
|Top Hat on the Rat. T
|Tread Lightly. T,S
|Wilting Flower, The T,S
|Ziggurat 5.11 T
Starts up the slab above and to the left(South)of the entrance to Three Fingers Canyon. About a 3 minute walk from ones truck.A good adventure route with fine situations.
(P1. Climb the slab to a slanting crack up to the right At one point step up out of the indefinite crack and up a slab to a good ledge and double anchors. 190'5.6
(P2.Move belay along the ledge for about 100' to a bolt anchor below the big groove. Climb corner and slab into the main groove(good pro in the groove)Climb the groove then exit via the right wall up and around the corner.Easy traverse right ,then up short crack and back left to double anchors on top of the protruding horn.160'5.7.
(P3 High step into easy open groove and follow to double anchors. 150' 5.4/5
(P4.From belay move directly left and climb into the obvious groove above. Follow groove on its right edge past a pro bolt up to double anchors on a good ledge.170'5.8
(P5. Up slab on the right then move back up to the left and follow grooves to the summit cairn (register)and double anchors. (Rap anchors of the route Gordian Knot).200'5.4.
Descent:-One can Rap down the steep Gordian Knot ,but much easier to walk up the slabs south for about 200' to find double anchors on the left edge above the route "Come Up Pence". Three Raps to the ground.
Starts on the left(south) side of Three Fingers Canyon. The climb goes diagonally right up the slab towards the skyline arete.
Cams from 1/4" to 3.5 Friend. Stoppers. Slings Two 60m ropes
Oct 13, 2007
"Knights Errant":-Webster's Dictionary of the English Language.....a mounted knight who traveled in search of chivalrous adventures! Chris does not use his title on climbs...and to say the least he is far from being a stuffy British Knight. It was my insistence to help illustrate the name of the climb "Knights Errant"
|By Brian in SLC|
Oct 15, 2007
Sounds like, "once a Knight is enough". Ha ha.
|By Stephen Carlos Rydalch|
From: Golden, CO
Oct 5, 2009
rating: 5.8 5b 16 VI- 15 HVS 4c
Notes from the 2nd ascent: 10/3/2009
What a great climb! The second pitch of this route is unforgettable, easily among my favorites in the swell. Highly recommended:
P1 - Follow the easiest line to the large ledge that is about 200 feet off the ground. There is a right leaning crack roughly 100 feet up that you'll want to gain, and that is also the first real protection. Easy 5.5 climbing to the first pro, 5.6 after that.
From the P1 belay bolts walk (literally) 100 feet right along the ledge to a single pro bolt. This is your belay for p2.
P2 - Follow Paul's description into the gully. Your goal is to climb above the large block, and then to traverse right under the horn. After passing underneath the horn, follow a short crack to a belay anchor on the horn. There is a lot of good natural protection. Extra double-length runners are helpful to manage rope drag.
p3 - straightforward, easy 5.4 climbing.
P4 - we deviated from the original route here on accident. Paul's description "From belay move directly left and climb into the obvious groove above" is literal. DO NOT climb into the dirty groove directly above the belay, instead take the less intuitive line to the immediate left of the belay and into the groove that follows. Attempting to climb the groove straight above the belay results in an unprotected traverse across the face before reaching the next belay bolts.
p5 - straightforward, easy 5.4 climbing.
We took a single standard rack of nuts and cams up to a #3 C4. We also took a red and yellow c3, which were used on the first pitch. Small nuts or tricams would suffice as well.
This route is a classic! A must do if you are near 3 fingers.
|By mark homden|
Nov 27, 2009
Pretty bloody fun route. The second pitch is awesome with the pitches above a little less desirable. From here on in I'm just going to do Bonnington routes as that old bugger has an eye for a line. Nice work Paul, I've been having some good adventures down on your slabs.
|By L. Hamilton|
Oct 14, 2010
We had fun making the 5th ascent. The adventure level on this route felt higher than popular Red Rock climbs at the grade. You can't rappel the route after P1.
A few other words of wisdom:
- Two days after an October rain is not long enough for the sand to dry back into sandstone.
- Be prepared to start each pitch with a runout on moderate but sandy or breakable rock.
- Wandering up P2 to the horn belay is a 5.7 adventure in itself.
- As noted above, P4 starts up the steep wall out left from the belay.
- The Comeuppance rappels would be tough to find in the dark, allow enough time to scout around for each of the three anchors.
- After 3 double-rope rappels, there remains some scrambling to reach the ground -- easy but best done in daylight.
|By greg t|
May 27, 2013
The first two pitches are fantastic! The start of the 4th pitch is kind of a sketchy ledge fall situation. I broke off a large hold and bailed. The climbing could be harder now without the hold. I recommend you climb the first two pitches, bring some bail biners, then go solo 1000ft of fun for a well rounded day.
Jul 18, 2013
Good effort Greg on these routes.. The forth pitch is a bit out there near its top..