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(2) Middle Earth
Routes Sorted
L to R R to L Alpha
Grab n' Go S 
Helm's Deep S 
House of Pain S 
Redhorn Gate T 
Why Must I Cry S 

House of Pain 

YDS: 5.11a French: 6c Ewbanks: 22 UIAA: VII+ ZA: 22 British: E3 5c

Type:  Sport, 50'
Consensus:  YDS: 5.11a French: 6c Ewbanks: 22 UIAA: VII+ ZA: 22 British: E3 5c [details]
FA: Jon Stewart, Kevin Evansen, Maggie Evansen
Page Views: 1,093
Submitted By: Toby Butterfield on Sep 12, 2010

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Fairly easy climbing up to the crux: some bouldery moves to get around the roof. Mind your clipping stances as you do this--you really don't want to have to clip midway through the crux if you can avoid it.

Above the roof is a good rest followed by some much easier climbing to the anchors.


To the left of Helm's Deep, this is the middle set of bolts in the Middle-earth area. Look for the distinctive roof at the second bolt, roughly 15 feet off the deck.



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By Nate Ball
From: Taipei, TW
Apr 7, 2012
rating: 5.11a 6c 22 VII+ 22 E3 5c

Cool route, really sharp flakes. On the traverse in from the left, be careful of what you grab... there are several loose chunks that could really hurt someone. This route is exactly 50 feet long. 5 bolts.