Games Without Frontiers
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BETA PHOTO: Games Without Frontiers
Climb up into a shallow dihedral, then turn the arête next to it and continue up into another shallow dihedral. After exiting the second dihedral to the right, the crux pulls a small bulge on edges and sidepulls. After this, continue up easier slabby terrain to a two-bolt anchor.
The three-dimensional terrain of dihedrals and arêtes makes for some interesting moves on this route.
Start two bolt lines to the right of Hydrotube, just left of a shallow dihedral.
Rappel with two 60m ropes or one 70m rope.
Bolts (about 9) with a two-bolt anchor at the top.