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Just before the crux on Double Trouble
Sport route to the right of the Rift. A bit of a puzzler but the moves are there. More challenging then Mighty Monger. Variety of ways to get off the ground, with only one realistic path above.
Lies in between 'The Rift' and 'Vawter's Dihedral'
Jun 30, 2011
fun, well-bolted 5.10 route with a tricky start and bulbous crux - guide book mentions that it could take a cam as well to be extra-safe...could set up a top rope using a long runner or with a gear anchor. Next to a fun dihedral.
By T.J. Esposito
From: San Diego, CA
Sep 12, 2011
A small grey C4 (0.4) perfectly fits a crack after the start. I found the roof to be easier and way more fun than the start, it's easier to sequence it as well.