Traverse right on a ledge to get onto a pinnacle. P1 The thin crack is taxing, but does take nuts and thin cams, the crux involves technical and slightly desperate moves. P2 Your mates' big lead. Up a shallow ramp to the meat of P2. Thin face leads to an apparent impasse, but a sly move left (the Iron Cross) bypasses this to lead to a shallow ramp with pins, more face leads to the top. A long a worrying pitch, but brilliant (when you've done it).
Fixed pins are usually in place, but they seem to come and go. Modern gear protects in lieu of the pins but take some effort to get in - which is why the pins are there - or not. The same thing happens over at Tahquitz on the Green Arch.