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Miller's Crossing

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Miller's Crossing

Submitted By: steve edwards on Jun 17, 2004
Administrators: Mike Morley, andy patterson
Views: 81 page views

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Sith 5.9+, Miller's Crossing.


Description 

A few routes and a junky traverse, in the 5.10-11+ range of iffy conglomerate. Only worthwhile as something different.


Getting There 

Park at Owl Tor and walk down the right fork to two small formations.



Featured Route For Miller's Crossing
Tom Slater post-jump, Jump To Hyperspace 5.10b/c, Miller's Crossing, Silly Rock.<br />Photo Ryan Lee

Jump to Hyperspace 5.10b/c PG13  CA : Central Coast : Hwy 166/Silly Rock
This is the farthest route on the left side of the wall. Jump for the huge jug and climb up. Unique first moves make it pretty classic. A tad dirty up top, but will clean up with time. I'm not a scrubber. ...[more]


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By Slater
Jan 22, 2006

Miller's Crossing used to be a couple manufactured routes that had screwed up hangers and abandoned lines. Things have changed. Hangers have been replaced, bolts replaced, new natural routes have been added on the left side of the main wall (4 Draw Wall). With the exception of the farthest climb to the right, the routes are really fun, safe, and fairly clean. And it is in the shade, with only a two minute approach. Try it and decide for yourself.