Bolder Problem in Space (free)
5.11+ YDS 7a French 24 Ewbanks VIII UIAA 24 ZA E4 6a British
Avg: 4 from 2 votes
Type: | Trad, 190 ft (58 m), 2 pitches |
FA: | FA Forrest Gardner, Todd Wells, FFA Tom Caldwell, Eric Dudley |
Page Views: | 1,680 total · 19/month |
Shared By: | Tom Caldwell on Oct 24, 2016 |
Admins: | Ky Bishop, Steve Lineberry, Aaron Parlier |
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All routes between and including Southwest Arete to Mainline are closed. fs.usda.gov/detail/nfsnc/ne…
As of 2021, there is a new online method for acquiring day and annual passes to Whitesides here: recreation.gov/activitypass…. $3 for a day pass, $15 for an annual pass.
As of 2021, there is a new online method for acquiring day and annual passes to Whitesides here: recreation.gov/activitypass…. $3 for a day pass, $15 for an annual pass.
Description
Bolder Problem in Space was originally done at A4 by Forrest Gardner and Todd Wells. It is an intense aid route with few to no repeats. With FA permission, a free variation was added on lead. The original route aided out a roof crack, whereas the new free variation continues traversing right to the prow. Expect insane exposure and some tough bouldering on great edges.
Climb Boulder Problem in the Sky's first pitch and belay at the bolted anchor. Move straight up off of the belay and climb the first 25' of Bat Shit Crazy (10+). At the roof, instead of traversing left like all of the other climbs, traverse right. Be sure to extend the gear at the beginning of the climb. Move out right past some good gear to get to some good edges and the first bolt. Clip the first bolt and make a technical sequence to reach better edges (11). Continue traversing to a large stance and the second bolt. A little further right and you reach a blunt prow that takes natural pro. Follow the prow until the end. From here, the final boulder problem begins. Make a hard move right and clip the bolt at a decent stance. Blast straight up until you reach the good finger rail and ride it right to the end (11+). Make one last tough move to exit onto the slab above.
Note: Bolts 1 and 3 can be cleaned by the follower after completing most of the hard sequences. This will prevent large pendulums due to the traversing nature of the route. If you or your second is not comfortable at the grade, it will help to have some prussik or ascenders. Any falls not next to gear will be into space. Lowering off in the middle of the climb is not advised since the rope may not reach the ledge or ground below. At the last bolt, you can clip the trail rope into the draw. Then if you fall, you can use the trail rope as aid to get back to the bolt. This will prevent needing rope ascending gear for the leader.
Climb Boulder Problem in the Sky's first pitch and belay at the bolted anchor. Move straight up off of the belay and climb the first 25' of Bat Shit Crazy (10+). At the roof, instead of traversing left like all of the other climbs, traverse right. Be sure to extend the gear at the beginning of the climb. Move out right past some good gear to get to some good edges and the first bolt. Clip the first bolt and make a technical sequence to reach better edges (11). Continue traversing to a large stance and the second bolt. A little further right and you reach a blunt prow that takes natural pro. Follow the prow until the end. From here, the final boulder problem begins. Make a hard move right and clip the bolt at a decent stance. Blast straight up until you reach the good finger rail and ride it right to the end (11+). Make one last tough move to exit onto the slab above.
Note: Bolts 1 and 3 can be cleaned by the follower after completing most of the hard sequences. This will prevent large pendulums due to the traversing nature of the route. If you or your second is not comfortable at the grade, it will help to have some prussik or ascenders. Any falls not next to gear will be into space. Lowering off in the middle of the climb is not advised since the rope may not reach the ledge or ground below. At the last bolt, you can clip the trail rope into the draw. Then if you fall, you can use the trail rope as aid to get back to the bolt. This will prevent needing rope ascending gear for the leader.
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